/*----------------------------------------------------------------------------
**
**	Weapons.h
**	
**--------------------------------------------------------------------------*/

#ifndef WEAPONS_H
#define WEAPONS_H
  

//
// This function and enumeration is available
// globally for use in emergency shtutdown.
//

void ActivateSolenoid(char Instruction);

enum
{
    TOGGLE=2,
    PNEUMATICS_OFF,
    PNEUMATICS_PURGE
};

// Other function prototypes
void ProcessWeapons(void);
void InitialiseWeapons(void);


#endif